thewunderwall.xyz
During the groupexhibition 'Proof of Work, What's at Stake?' at PLUS-ONE Gallery (South) a first digital spinoff from The Wunderwall will take place in the backroom of the gallery showcasing a fine selection young emerging digital artists.
Partcipating artists are:
Esther Noben, Ruohan Wang and Sarah Mayer
Esther Noben
Esther JL Noben is partner & art director at Toykyo, a graphic design agency in Ghent. Toykyo’s designers share a passion for eye-catching visual designs that exude positivism and strong identity. Esther's artistic canvas is digital. With the computer as main medium, she looks for so-called digital errors ; beauty flaws that contain a powerful aesthetic. It results in animations, projections and colorful visuals where geometry, deformation and evolution go hand in hand.
Ruohan Wang
Ruohan Wang is a Chinese-German artist and designer based in Berlin, Germany. After graduating from the Berlin University of Arts in 2017, she founded her studio in Berlin and worked as an illustrator and artist of art prints, public art, installation and fashion. Her solo and group exhibitions have been held in Berlin, New York, Antwerp, Beijing, Shanghai and other cities. She has created visual projects for public institutions from all over the world, including the Goethe Institute, Humboldt University, Bauhaus University, the German Ministry of Labor. Her cooperative commercial brands include: Nike, UGG, Off- White, The New York Times and The New Yorker etc. Ruohan's work focuses on experimental illustrations with the theme of "movement", installations and improvisational aesthetics. Her work comes from the ingenious interweaving of contrasting and pure colors. The growth and practice in a multicultural background has established the rationality of the surreal world in her works.
Sarah Mayer
Sarah Mayer was born and raised in a small village in the south of germany. Nature was never far away, it surrounded her and was her playground. The discovery of RPG games at the age of 14 opened up a whole new world of possibilities and people which made her thirsty for more. The clothing in those games and in the many manga-like sketches she drew, set her on the route to study fashion for 7 years. As a traditionally trained fashion designer she now uses those experiences in her Digital art. The aim is not to create anything fashionable per se but to open the door to the viewer's imagination on what it could become in the future.